Fly Everything devlog #2 - Control schemes

Adding obstacles, goals and camera work.

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Fly Everything devlog #1 - Control schemes

Trying out different control schemes for the first playable aircraft.

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Fly Everything devlog #0

I'm going to develop a game made for a game jam into a full-blown mobile app.

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Drone pilot - Lowrezjam 2019

A short overview of a game made for the 2019 low rez jam and what I learned.

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Handling a title screen, game flow and buttons in pygame.

We build a basic menu system to navigate between different stages of a game.

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How to consistently scale a pygame application to full screen

This post may be helpful to anyone making a full screen pygame application who wants to keep a consistent aspect ratio across different monitor resolutions.

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