Fly Everything devlog #2 - Control schemes
Tue 29 October 2019
Adding obstacles, goals and camera work.
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Adding obstacles, goals and camera work.
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Trying out different control schemes for the first playable aircraft.
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I'm going to develop a game made for a game jam into a full-blown mobile app.
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A short overview of a game made for the 2019 low rez jam and what I learned.
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We build a basic menu system to navigate between different stages of a game.
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This post may be helpful to anyone making a full screen pygame application who wants to keep a consistent aspect ratio across different monitor resolutions.
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